fig2

Search-based hierarchical whole-body motion planning and control for quadrotors

Figure 2. Examples of three-dimensional whole-body motion primitives starting from an initial state x0. (A and B) show the primitives generated by sampling the acceleration space (s = 2) and jerk space (s = 3), respectively. The purple cuboids represent the terminal whole-body states after applying a constant control input for τ = 0.2 s. The initial velocity and acceleration are v0 =[1, 0, 0]$$ ^{\top} $$ and a0 =[1, 0, 0]$$ ^{\top} $$, respectively.

Intelligence & Robotics
ISSN 2770-3541 (Online)

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