Department of Materials Science and Engineering, Southern University of Science and Technology, Shenzhen, Guangdong, China.
Dr. Guo is now as professor at the Southern University of Science and Technology (SUSTech). His research fields are mainly focused on high-performance electronic-skins, body-comformal/flexible electronics, abnormal micro-nano fabrication technology.
Dr. Xinge Yu
Department of Biomedical Engineering, City University of Hong Kong, Hong Kong, China.
Dr Xinge Yu is currently an Associate Professor of Biomedical Engineering at City University of Hong Kong (CityU), associate director of the CAS-CityU Joint Lab on Robotics. Dr Yu is also the recipient of Innovators under 35 China (MIT Technology Review), NSFC Excellent Young Scientist Grant (Hong Kong & Macao), New Innovator of IEEE NanoMed, MINE Young Scientist Award. Xinge Yu's research group is focusing on skin-integrated electronics and systems for biomedical applications. He has published 120 papers in Nature, Nature Materials, Nature Biomedical Engineering, Nature Communications, PNAS, Science Advances etc..
Technologies for virtual and augmented reality (VR and AR) create human experiences through visual and auditory stimuli that replicate sensations associated with the physical world. The most widespread VR/AR systems use head-mounted displays, accelerometers and speakers as the basis for three-dimensional, computer-generated environments that can exist in isolation or as overlays with actual scenery. By comparison to the eyes and the ears, the skin is a relatively underexplored sensory interface for VR/AR technology that could, nevertheless, greatly enhance experiences, at a qualitative level, with direct relevance in areas ranging from communications and social media, to gaming, entertainment and prosthetics technology. Here we present materials, device structures, power delivery strategies and communication schemes as the basis for a wireless, battery-free platform of electronic systems and haptic interfaces capable of softly laminating onto the skin to communicate information via spatio-temporally programmable patterns of localized mechanical vibrations. The resulting technology, which we refer as epidermal VR, creates many opportunities where the skin provides an electronically programmable communication and sensory input channel to the body, as demonstrated through example applications in social media/personal engagement, prosthetic control/feedback and gaming/entertainment.